I spent the last week entirely working on VC5 GL features and bugfixes.
- Enabled MSAA rendering and the general case of resolves
 - Fixed non-2D texturing
 - Fixed GPU hang with no vertex elements used
 - Fixed many subtests of fbo-clear-formats
 - Fixed many subtests of fbo-blending-formats
 - Fixed glGetTexImage() after FBO rendering to RGB10_A2 textures
 - Fixed enabling of stencil tests
 - Fixed fneg(0.0) not producing -0.0
 - Fixed unpack_*_4x8 shader opcodes
 - Fixed filtering of GL_CLAMP (desktop GL compatibility) texture wrap mode
 - Fixed gl_FragCoord pixel center behavior